Creating Enemy Explosion VFX in UnityWith our game progressing nicely, it’s about time to start adding some flare to it. Shooting enemies is all well and good but they…Jul 27, 2021Jul 27, 2021
Loading Scenes in Unity and C#So let’s say our Player was unfortunate and just got a Game Over screen. What next? Our game doesn’t know what to do but I’m sure it’s a…Jul 26, 2021Jul 26, 2021
Published inNerd For TechCreating a retro style Game Over screen in Unity and C#One of the main challenges with the any game is to progress as far as possible — what makes this a challenge? The chance to not progress…Jul 22, 2021Jul 22, 2021
Published inNerd For TechUI made easy with Unity and C#With Unity, it is easy to create great looking UI for displaying useful information to the Player. However, computers are kinda dumb and…Jul 21, 2021Jul 21, 2021
Published inNerd For TechSwitch statements — the ‘clean’ If/Else If statements in C#When trying to trigger certain code based on the contents of a certain variable in C#, an If/Else If statement is a quick and easy way to…Jul 19, 2021Jul 19, 2021
Published inNerd For TechCreating a modular Powerup system in Unity and C#In a previous article, I went through the steps involved in creating a powerup for our Player’s weapon systems. It was, however, a very…Jul 17, 2021Jul 17, 2021
Animating Sprites in UnityTo avoid having our in game sprites looking boring and static, Unity allows us to easily animate them.May 4, 2021May 4, 2021
Creating a PowerupWith our game out of the prototype phase, it’s time to look into giving the Player something to help them out — enter the Powerup!May 3, 2021May 3, 2021
Prototype to Work of ArtOnce we have the basic concepts of our game in place and functioning, we can look at moving away from the Unity primitives and getting some…May 1, 2021May 1, 2021
Clear the clutter!!Following on from my last article on creating a Spawn Manager. You will notice that if you leave the game running for a while without…Apr 28, 2021Apr 28, 2021