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Les Street
Les Street

30 Followers

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Jul 27, 2021

Creating Enemy Explosion VFX in Unity

With our game progressing nicely, it’s about time to start adding some flare to it. Shooting enemies is all well and good but they certainly shouldn’t just blink out of existence! For this, similarly to our powerup animations, you will need some sprites for your explosion animation. …

Unity Game Development

2 min read

Creating Enemy Explosion VFX in Unity
Creating Enemy Explosion VFX in Unity
Unity Game Development

2 min read


Jul 26, 2021

Loading Scenes in Unity and C#

So let’s say our Player was unfortunate and just got a Game Over screen. What next? Our game doesn’t know what to do but I’m sure it’s a possibility that the Player may want another go at it. To create the ability to restart the game if we get a…

Unity Game Development

3 min read

Loading Scenes in Unity and C#
Loading Scenes in Unity and C#
Unity Game Development

3 min read


Published in

Nerd For Tech

·Jul 22, 2021

Creating a retro-style Game Over screen in Unity and C#

One of the main challenges with the any game is to progress as far as possible — what makes this a challenge? The chance to not progress further of course… Introducing a gaming staple — the Game Over screen! Following on from my last article on UI building, we need…

Unity Game Development

4 min read

Creating a retro style Game Over screen in Unity and C#
Creating a retro style Game Over screen in Unity and C#
Unity Game Development

4 min read


Published in

Nerd For Tech

·Jul 21, 2021

UI made easy with Unity and C#

With Unity, it is easy to create great looking UI for displaying useful information to the Player. However, computers are kinda dumb and they don’t know about any of the elements of a game that many would take for granted. We need to tell our game what it means to…

Unity Game Development

5 min read

UI made easy with Unity and C#
UI made easy with Unity and C#
Unity Game Development

5 min read


Published in

Nerd For Tech

·Jul 19, 2021

Switch statements — the ‘clean’ If/Else If statements in C#

When trying to trigger certain code based on the contents of a certain variable in C#, an If/Else If statement is a quick and easy way to achieve this — as demonstrated in my last article However, as the potential options increase, the code can quickly become difficult and confusing…

Csharp Programming

3 min read

Switch statements — the ‘clean’ If/Else If statements in C#
Switch statements — the ‘clean’ If/Else If statements in C#
Csharp Programming

3 min read


Published in

Nerd For Tech

·Jul 17, 2021

Creating a modular Powerup system in Unity and C#

In a previous article, I went through the steps involved in creating a powerup for our Player’s weapon systems. It was, however, a very inefficient method due to it not being very flexible or adaptable. …

3 min read

Creating a modular Powerup system in Unity and C#
Creating a modular Powerup system in Unity and C#

3 min read


May 4, 2021

Animating Sprites in Unity

To avoid having our in game sprites looking boring and static, Unity allows us to easily animate them. We can do this through the Animation window — With the GameObject we want to animate selected, we can create a new animation from the animation window. …

Unity Game Development

2 min read

Animating Sprites in Unity
Animating Sprites in Unity
Unity Game Development

2 min read


May 3, 2021

Creating a Powerup

With our game out of the prototype phase, it’s time to look into giving the Player something to help them out — enter the Powerup! Let’s start with a temporary improvement to the Player’s weapons —using the sprites in the 2D Space Shooter assets from Filebase, we have the sprites…

Unity Game Development

3 min read

Creating a Powerup
Creating a Powerup
Unity Game Development

3 min read


May 1, 2021

Prototype to Work of Art

Once we have the basic concepts of our game in place and functioning, we can look at moving away from the Unity primitives and getting some assets into our game. I’ll be using assets from the awesome Filebase that you can find here. Firstly, with the project I’ve been building…

Made With Unity

3 min read

Prototype to Work of Art
Prototype to Work of Art
Made With Unity

3 min read


Apr 28, 2021

Clear the clutter!!

Following on from my last article on creating a Spawn Manager. You will notice that if you leave the game running for a while without killing any of the spawned enemies the hierarchy will soon fill up.

Unity Game Development

2 min read

Clear the clutter!!
Clear the clutter!!
Unity Game Development

2 min read

Les Street

Les Street

30 Followers

A UK based Unity Developer with a passion for gaming and coding

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